SCAD + THE MILL
Hero shots
Working on the hero shots this week allowed me to research how to incorporate Zdepth and embrace CGI compositing with multiple camera elements, such as using grain according to the live-action footage that can help embrace the little details in the compositing. As compositors, research and learning new nodes are always essential because they will help us expand our tool belt and give us more ideas on solving problems when we need to composite a plate.
To fix shot 030_020, I researched how to incorporate the Z depth and all of the nodes I can use to enhance those elements. I studied the central nodes that can enhance Z depth and use themthem with CGI elements, and I discovered nuke had multiple options. Some. Some that I have used before, such as blur, defocus, and Z focus, but I also found some new nodes like convolve and Bokeh. The last three nodes mentioned are the ones that can help get the photorealistic look. I saw an interesting video with two parts explaining all of this and deepening the Bokeh node.
https://www.youtube.com/watch?v=E1iXIJJnSwY
https://www.youtube.com/watch?v=iBj_k7KcjD8&t=680s
As the person explained the use of each of the nodes, I decided I would stay with Z-depth because I had all of the necessary passes to enhance the photorealistic look. After all, he says the Bokeh node can be a little heavy on nuke and the rendering, so I decided not to use it because I could achieve the desired result with a node that is not too heavy on the plate.
I also worked on the saturation and blending of the elements better than we did last week, enhancing all of the lighting and the logo, as the mentors suggested. Making these elements look photorealistic and match with the other things I achieved by comparing the two hero shots and matching everything to the original plate, working with mattes, and color grading.
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